How to make a gmod ragdoll in blender

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įirst we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.Ĭlick Import and browse to the Targa file and open it. VTFEdit is better because there are more options to choose from. Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder

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These are sizes accepted by Hammer and Valve in general.

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Choose '24-bit' for the Bit Depth and un-check 'Compress (RLE).' (If your texture has transparency or an Alpha-Channel you need to save it in '32-bit.') Before you save make sure you resize the image to 64圆4, 128x128, 256x256, 512x512, or 1024x1024. When you save the Targa you are prompted with a box like the one below. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Step 2: Create a folder named the same as the map you are making the texture for in the “ materials” folder. Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist. Improvement can be discussed on the talk page.

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