The risk is that by limiting the controls to swipe, squeeze, and tilt, you lose much of what makes a good board game – the opportunity for a wide variety of games (which often rely on on very different commands), which apart from a general theme, is part of the main appeal of a board game. This means you never have to teach someone the controls of a game or worry about having enough controllers just about anyone with a semi-modern phone can play. This is a no-brainer because PlayLink games depend on each player to use their phone to play the game through an app. No matter what console you own, there is no shortage of board games, which makes Sony’s decision to make a PlayLink game around sort of a combination of obviousness and financial risk. Of course, there are tons of other hidden gems in the genre as well: Fusion frenzy games on the original Xbox, and more recently the excellent Wii U Nintendo land. Then came the unstoppable and equally ubiquitous Wii Wii Sports. After that everyone wanted to don their rock star with Guitar Hero and Rock band. I grew up with the Mario party titles on the N64 and GameCube. There has never been a shortage of board games.