“As such, the experience doesn’t feel quite as smooth when running at 4K, with more substantial hitches when moving through detailed environments,” the report continues. The report also mentioned that the game has gone a bit low on quality being a first person shooter, but has stepped up in some other features such as having better image quality.
The base PS4 performance isn’t impacted to the same degree, with only a few 1-3fps drops cropping up on occasion across a general run of play,” it added. In like-for-like situations, the PS4 Pro game sees a 2-3fps deficit, resulting in more noticeable stutter compared to the title running on the standard PS4 console. “For example, scenes that feature use of alpha-heavy effects cause frame-rates to deviate from the desired 30fps target. The report says, “Sony emphasizes that games running on PS4 Pro must have frame-rates that are better than or equal to the game running on the standard PS4 console.However, that’s not the case with Skyrim, where the increase in resolution can lead to a visible drop in performance in scenes where the GPU is pushed more heavily”