Your place in the world makes every game unique.
It’s an exemplary setting for a Total War game-a time of conquest, crusades, and corruption, with enough stability to make each faction relatable and emboldening opportunities for expansion and invasion. Medieval 2 owes an unquestionable debt to the games that came before it, but it has something magical that sets it apart from its predecessors. A brutal, unforgiving and wonderfully complex strategy Total War game. And like Warhammer, everything you do is under the shadow of a gathering storm: it’s not if Attila and his Hunnic army will arrive, but when. It also does a great job of folding in more complicated elements, such as weather and guerilla warfare-perfect for anyone more used to the simple clarity of earlier Total Wars. It’s not just about fighting: Attila is game of politics, feasting, famine, desolation, and migration, set during one of the most fragile and fascinating periods of history-Europe still feels like a unformed concept, ready to be shaped or smashed as you see fit.
Attila is the first successful attempt to weave these stories into the game itself. The most characterful moments from classic Total War games usually happen organically-the brave mercenary army on the edge of your empire, the feckless offspring of crusading generals.